Hans: Ah, I finally get a chance to finish the job. Hans, as the boss of Birthright Chapter 24. Let me relieve you of your head! Bwahaha! Hans, as an enemy in Birthright Chapter 13. Listen up, cannon fodder! We have a direct order from King Garon. When Xander and the Nohrian royals betray Iago, Hans threatens to kill them, calling them "weak", showing he is loyal only to Garon, which leads to Hans getting his deserved death for his cowardly and disgraceful crimes. He is also extremely bloodthirsty he often enjoys killing and violence against anyone who gets in his path, including Hoshidan soldiers, rebel Nohrian civilians, and even Corrin and their siblings. To this end, he follows Garon's orders without question. Hans wishes to become a rich and powerful noble of Nohr, and will do anything to achieve this aim. Hans is defined by two core personality traits: his ambition and his violence. Please submit references to help improve this page and talk on this page's talk page about what references are needed. It has been requested that references(s) be placed in this page or section. Neutral - Chapter 3 See also: Journey BeginsĮnemy - Birthright Chapter 13 See also: Another Hope Stats Enemy - Prologue See also: Ties That Bind Hans is a recurring boss character in Fire Emblem Fates he is a tertiary antagonist in the Birthright and Conquest routes and a minor antagonist in the Revelation route. He makes another appearance at the Bottomless Canyon leading a Nohrian troop to kill Corrin before they can reach Valla, but he is defeated and killed by the combined might of Corrin and a Hoshidan squadron led by Ryoma. Hans briefly appears after the battle at Nestra and expresses his faith in Xander's loyalty to Iago. Xander and their siblings betray them and kills Hans, Iago and Garon's loyalists, ending their deceitful crimes. Near the end of the conflict after conquering Hoshido, Hans, along with Iago and Garon's loyalists, attempts to kill Corrin for letting Hinoka escape alive. Hans continues to serve as one of Garon's retainers and top generals, leading the invasion of Hoshido and murdering surrendering Hoshidan soldiers under the command of Sakura and Yukimura. Hans later gives a commendation for Corrin's actions, claiming they directly aided him in the massacre. After the battle, on Garon's orders, he mercilessly slaughters all of the Chevois civilians whether or not they had any part in the rebellion. Hans accompanies Corrin to Cheve to help them put down Scarlet's rebellion. He appears one last time in charge of training Nohrian soldiers and kills Corrin's companion Lilith in an attack meant for them an enraged Corrin kills Hans, putting an end to his shameless crimes. Hans accompanies Camilla to Cheve to help her put down Scarlet's rebellion, but is driven off once again by Hoshidan forces led by Corrin. Hans successfully carries out his orders and knocks Gunter into the Canyon and presumably to his death before being driven off by Corrin. Hans accompanies Corrin on a mission to the Bottomless Canyon, ostensibly to scout out a fort on the border between Hoshido and Nohr however, his true objective is to attack Hoshidan forces at the border and get Corrin captured so they can be unwittingly used to assassinate Mikoto. Prior to the events of Fates, Xander arrested Hans, but Garon released him for his supposedly good behavior. Moreover, we show the effect of designing products from a choreographic perspective and with focus on people’s body language and dynamic interplay.Hans is one of Garon's subordinates and carries out his orders of murder without question. In this paper we show how a product design originates from the creation of a social cultural event. In this paper we present an educational project that aims at designing a meeting event on the festival ‘a camping flight to Lowlands paradise’.The project is based on the Design Movement approach, where products are designed for, and as part of, a Choreography of Interaction in this case as part of a meeting event at Lowlands. Here the product’s form and behavior should, more than ever, be designed with the intention to engage people in a form of contact with each other. With the introduction and incorporation of novel interactive technology in product design, products are increasingly designed as facilitators or mediators of interaction.This perspective opens the way to a specification of this focus, namely designing products as a motor of socio-cultural activities and events.
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